| Question
4, Scene 360:
What advice can you give to a younger
generation of designers whom visit your
site, and would like to launch a great
site someday? |
Curb-control, Ian Kilpatrick:
Plan your site. Take months to plan
it, how it will work and what it will take
to maintain it. Embrace change. Set your
standards, and don't lower them. Be careful
in who you choose to be apart of your site.
Don't copy other sites. Set goals, a purpose
for the site, and don't lose sight of them.
In fact, write them on a piece of paper
and tape it to the side of your monitor.
Don't make eye candy, unless you have done
something that no one else has ever done.
Package your content well. When people write
to you, write them back. When people want
to interview you: either agree, and follow
through, or don't agree. Be patient with
people when asking them to do something
for your site. Make sure that whatever you
put out is interesting and not just another
zine! I think that's it.
Computerlove, Christophe Martin:
Do it!
www.digitalthread.com
(screen shot)
Digital Thread, Filip Stoj:
My advice would threefold: 1) Get into TV
design 2) and leave us older web designers
alone, 3) but keep your homepages set to
Digitalthread.com.
Digital-web, Nick Finck:
Plan, plan and plan. Before you even open
Photoshop to design a comp, figure out who
your audience is, figure out if you want
it to be a profitable site or a non-profit
site, figure out what your audience wants
from you and build your content and design
around that.
Once you know your audience, start planning
ahead. Do you want this to be a yearly,
seasonally, monthly, weekly, or daily publication?
Who is going to do the editing? Are they
going to get paid or will it be volunteer
work? If it's volunteer, what kind of compensation
will they receive... recognition? linkage?
free hats and t-shirts?
Ideally you should have enough content to
publish two or three issues before you even
think about publishing your first issue.
Editing and organizing authors, cover artists,
columnists is a lot harder work than you
can possibly believe (unless you have had
prior experience as an editor of a publication).
You have to live and breath your publication
it will take up some of your time
don't expect it to publish without
your full attention. Don't allow your content
to go stale, the readers will stop coming
once they see it hasn't been updated for
a year or more.
Most importantly, be kind to your colleagues.
Believe it or not, it is a small Web out
there... you are bound to run into the same
people more than once. Treat them like dirt
and find yourself with a cold shoulder when
it comes down to you needing something from
them. Sure, you will get the bad email every
once in a while, when someone doesn't agree
with what you said, know how to handle that
and prepare for it.
Never forget why you started your publication.
And never, never, abandon your readers.
Understand that you will give your readers
your blood, sweat and tears... and never
expect anything in return for that. It's
part of the job. Lastly, have fun
love what you are doing, love the focus
of your publication, love interacting with
your readers... if you want to really produce
your publication for years to come you have
to really enjoy what you are doing. I know
I do.
Design is Kinky, Andrew Johnston:
GO FOR IT! But think about it first. Don't
just throw something together that is already
being done, and expect it to be an instant
success. Find an idea or area that is not
really being looked at and then work on
that angle. And give it time as well. just
because your not getting thousands of hits
straight away doesn't mean it is not popular
or worthwhile. Stick at it and it will grow!
Experimental Magazine, Rares Dragan:
When it comes up to design and styles, it's
just about you, no one can give you answers
just try to be original. Regarding
concepts and content: try studying the discussions
in design forums for a while. People will
let you know what is wrong about the current
state of the design community, and how they
see evolution in the field of design and
visual arts.

Halfproject, Drew Europeo:
Always explore and experiment. We all have
our favorite designers, and we admire their
work sometimes to the point that we are
being influenced by them too much. Inspiration
is OK, but in terms of implementing your
own work it's really important that you
express whom you really are. "Copying"
is not a shortcut to stardom. Competition
is healthy, but the most important thing
is competing with yourself and not with
others. Because it's highly important your
reach to excelling in your field. Do whatever
you think is fun, and because you're doing
it just for the sake of having a site
it's not worth it. In other words, LOVE
your work! In order for your site to be
recognized, first of all it should have
originality, great concept, and make sure
that when visited the audience will have
a wonderful experience browsing the whole
site. It should communicate to your audience,
affect the way your visitors are feeling,
and above all it should provoke reactions
from your audience.
Inertia, Peter Hamza:
Don't imitate, innovate. K10K and Surfstation
are great sites because they are both "unique."
There's no need for imitation versions.
Try to create a site that fills the gaps
and represents your style and thoughts.
And don't try to take on more than you have
time for.

www.australianinfront.com.au
(screen shot)
INfront, Justin Fox:
You need to write up a manifesto to remind
yourself of just why you are working on
your site every day. You need a group of
close, like minded friends to share the
journey and workload with you. You need
to be confident, patient, and always keep
trying and never stop creating.
Infourm, JD hooge:
Keep it real. Push yourself. Listen to lots
of music.
K10k, Toke Nygaard:
Don't overwhelm yourself with ideas. Don't
try and implement as much as possible in
your work. Kill your darlings, and remember
that good ideas are never wasted. They can
often be re-used or spawn into other brilliant
ideas. One strong idea is what you need.
Work with others. Working partners keep
your ideas fresh, inspire you, and help
you get on with it, i.e. once you start
getting bored.
Linkdup, Rob Corradi:
Experiment, yet be prepared that someone
has very probably already done what you're
doing, but don't let that demoralize you.
Believe in the idea of the collective consciousness,
i.e. just because another site looks a lot
like yours it doesn't mean they ripped you
off. Give a damn about your work, but don't
give a damn about what other people think
of it. Be passionate about it, but don't
feel you need to shout about it, people
will find you, the web has ways...
Moluv, Maurice Wright:
Be passionate about design and be passionate
about people. Without that energy to maintain
your path it comes through the passion
in both of those aspects, or else you'll
keep bumping into a wall of mediocrity.
Secondly, it's rare to come across someone
that can get their design right the first,
or second, third, or even on the fourth
try. So, don't get discouraged if you've
created a site and it doesn't get linked
at the places you want it to. Get some feedback,
keep improving your technique, and keep
building your skill set. As you progress,
your talent will eventually be noticed.
One other thing to keep in mind is that
since I began book marking cool sites way
back when, the community of design conscious
web-gawkers seem to have grown a lot! I
have a sneaking suspicion that the best
web designers from a few years from now,
can make up a brand new set of pop-culture-icons.
Kind of like when graffiti artists and DJ's
first started making names for themselves
in their communities, only now it's global.

Media Inspiration, Phil De Paulis:
I would tell them to design a site that's
relative to them: something they have a
passion for, something that they will want
to improve and expand on, something that
will end up improving them. At the same
time, its crucial to never lose your focus
and who you're designing for. The real key
is to identify your audience and design
accordingly.

www.netdiver.net
(screen shot)
Netdiver, Carole Guevin:
The web is yet to come MAKE it
happen! I believe younger generations will
be completely at ease with a virtual and
technologically supported world. Surf till
you drop. Do research now, do research tomorrow,
try to reproduce what you like, fail, try
again and persist until you succeed. As
designers we synthesiz ewhat we know, in
our case what we've "seen." See
little, do little. See a lot, you will DO
a lot!
Pixelsurgeon, Richard May:
Less talk, more do. Just get on with it, and
don't be dissuaded by fools. If the world
didn't suck, we'd all fall off.
Surfstation.lu, Thomas Brodahl:
I can only tell them what worked for me, and
that is to just keep working. I think my biggest
strength is the fact that I love to design.
I spend 10-12 hours a day just jamming away
on all sorts of different things, and when
you keep yourself busy like that something
good will inevitable come of it. It's like
a digital practice session, and you constantly
keep in shape, and when the big game comes
up, you are ready for it.
I think a lot of people design for a couple
of months and then decide "hey I should make
a design-portal!" Take your time to develop
your ideas, get together with a good group
of people, and spend a long time just thinking
about what you really want to do. When we
started surfstation, we spent 4 months discussing
back and forth before we ever opened up Photoshop
to design.
Superbe, Stefano Mazza:
Hey, I'm still young! Well, you know...I'm
the king in my small reign, but I'm not sure
if I can go beyond. I mean, everybody is learning
day by day how to manage the Internet. I.e.
how to keep going, how to stand up, how to
communicate themselves. I think that anyone
can teach you exactly the "how to do" process.
I can just say the following: "If you can
solve a problem, or better, create
a need."
The Best Designs, Angela Rohner:
Go with the feeling inside of you and create
from within. Be unique, and don't let anyone
tell you that you can't do something. If someone
ever does tell you that you can't do something,
use that as your fuel that will push you further.
If there is something that you want to accomplish,
and if you want to accomplish it well, focus
on each step that will get you there. And
take one day at a time. With hard work, determination,
and creativity; I believe that you can do
anything you put your heart and soul into.

www.designers-network.com
(screen shot)
The Designers Network, Gavin Laking:
Don't try to be too many things at once. You
might like the idea of having a massive sprawling
site that has sections for everything, but
you will find that you neglect certain sections
more than others, and soon you'll start to
hate your entire site because you can't manage
it.
Look at others and learn. There's loads of
popular sites out there. Look at how they
create their sites, note the good bits, and
how they work together; and note the bad bits
to what doesn't fit in?
Don't try to be original. You'll fail. Thanks
to the way this so-called "design community"
works, you'll get slagged off and compared
to somebody, and that will hurt you and you'll
feel bad. Instead, do something that you like.
Keep producing work that challenges you. You
don't have to be brilliant in your image processing
package; but if you are creating work that
helps you to learn and hone your skills then
who cares what the others think?
Update often! You have probably been told
that a thousand times, but honestly, nothing
is worse than a site that has old news. If
you can't produce content for it each day,
or each couple of days then don't date your
work. It happens on my site I don't
update for a week and I feel terrible because
all week my visitors have had the same links
to look at. How boring! So, don't be like
me, update often!
Finally, for God's sakes, have fun! The web
is an evolving medium. Don't get bogged down
with standards, with usability issues, with
marketing and wondering if you'll be popular
or not. Treat the web as something new. Although,
don't forget that graphic design has been
evolving for centuries, some of the rules
apply to all design, breaking the rules is
one thing, and understanding why they are
there is another.
The ZINE, Cassiano Saldanha:
Advice? Well... Study. This media is so young
to people who think they know everything about
it. Doing a perfect site needs perfect communication,
technical, operational, and quality design
abilities. If you just want to do a great
site, study, read, navigate... Learn from
different visual content around the world,
on the road, on Playstation, or even on soccer
plays. Everywhere. In fact, we have to stay
open to the future that will be associated
with internet media. E.g.: Information (content
as important as visual); usability for tomorrow
technologies (cells, PDA´s, Interactive Tv,
connected tamagochis, etc); communication
(subliminal and rapid moves that media provides);
among other influences such as news, functionality,
forms, architetural styles, art...etc...hehehe.

www.threeoh.com
(screen shot)
Three.oh, James Widegren:
Aim high and be humble!
Yeahbabe, Paulo Lemos:
Just a single word: INNOVATE.
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