| Question
2,
Scene 360: Have you reached a point
of thinking something similar, “I’m
tired. I’ve tried to innovate,
but still I think my message and what
I’m trying to achieve is not being
transmitted correctly among viewers.”
If so, did you make any changes to the
actual site? (i.e. progressed it in
any form) |

www.curb-control.com
(screen shot)
Curb-control, Ian Kilpatrick:
Yes, I think this thought quite often.
Usually I will change my attitude or perspective
on life at that point. I think about what
is important, and why I am doing what I
am doing. It's for love. I do this for the
love of design, technology, and myself.
If I am not happy doing it, I need to take
a break. If I am still not happy after that
something needs to change. That's when I'll
change the site. I often times think that
I fail at what I attempt to communicate
through Curb-Control. Take, for instance,
"PhotoAvailable." The new project
on my site. I swear if I had a penny for
every person who wrote asking what that
was I would be making money off this site.
But I keep it up there because I believe
what I have written and attempted to communicate
will connect with at least one person and
that person will fully understand what I
mean.
Computerlove, Christophe Martin:
During five months, we made more than 15
layouts only for the main homepage of Computerlove,
so stop asking me f***in' questions ! ;)
Yes, of course, it will progress. It's always
the problem with any creation. What's in
your head and what's staying on the paper
is quite different. Although, progressively
I see things changing; and my mind is clearer
and clearer with my previous work. You should
always look at your own designs from the
previous year, if it's a good one, you will
love it. If it is not, than it's just bullshit.
Because the only good designs are the ones,
which remain in time.
Digital Thread, Filip Stoj:
Whether I'm at work or at home, people come
to Digitalthread to "keep the vibe
funky," to "mix it up," and
to "keep it real." So to that
extent we only try to make my message more
and more simple. Trust us, we practice what
we preach.
Digital-web, Nick Finck:
There have been many days where I wake up
and think, "I can't keep doing this, I am
exhausted, I need a break." But thankfully
I have several friends (you know who you
are), who encourage me to keep going and
who give me advice on how to improve what
we have. So of course we make changes, we
improve, we modify, we expand on ideas and
remove the bad ideas. We improve the design
and information architecture, we improve
the quality of the articles. It's a constant
state of flux. The community is growing,
changing and evolving, if we just let our
publication sit there and not change the
community will grow out of us. We are about
knowing our readers, and creating a site
that meets their needs.
Design is Kinky, Andrew Johnston:
No I have never really gone through this
to be honest. I have had plenty of times
when I have just wanted to give it all up
for various reasons. However, the idea behind
the site, which is basically to try and
educate people, has not really changed and
I have never felt that it needed to. We
like to keep things fresh and add new things
every now and then, but I think that the
core of the site will remain the same. We
are constantly learning and progressing
in small ways that people may not even notice.
I believe in letting people take away what
they want to from the site. I am not going
to try to constantly change the site to
meet peoples demands because it is impossible
to please everyone. We have thousands of
individuals coming to the site every day
and they all have different ideas on what
they want. To try to cater to all of them
would be totally crazy, so we try to put
up some good content. And if people like
it then great, if they don't then maybe
they will like the next thing we do or maybe
not. But that is cool. Not everything you
do has to be perfect or liked by everyone.

www.experimental.ro
(screen shot)
Experimental Magazine, Rares Dragan:
I think we all have such days, when we wake-up
tired, thinking "why are we still doing
all this." Trying to immediately improve
things by a complete redesign or major concept
changes is not always the best way to solving
the problem. Feeling empty or lost is not
necessary a result of the actual state of
your project. It usually helps free-riding
for a while. After a short break you can
get a more realistic view of the problem
and the answers will come easier.
Halfproject, Drew Europeo:
Yes, and I think everyone has experienced
it. We think differently. Sometimes your
concept works for you, but not for everyone
else. In this case, we have created many
changes to the site by experimenting every
year or even every month on how we are going
to deliver the right message the
one we hope to transmit. This has been happening,
especially since my partner and I are still
trying to establish the site. We have created
different approaches with intent of eventually
evolving the site into something, we think,
will also work for our audiences.

Inertia, Peter Hamza:
I think a good site is always evolving
depending on what the users need. Of course
it takes a lot of time to add and modify
features regularly. And since we have jobs
and go to school beside maintaining the
site, we can only do a complete redesign
on the main area every 12 months or so.
However, we are always collecting ideas
and user feedback. We put them in a bowl,
mix them, and try to make the best out of
that mix.
Inertia is always progressing, soon we'll
start working on version 3. We'll surely
introduce new features, drop some old ones
that weren't so successful, and rethink
the whole concept.
INfront, Justin Fox:
We're always trying to better the site and
we have plans already for the new year.
And during the Sydney Olympics perhaps we
had a taste of what it was like for Australia
to get the global respect we are looking
for. In many ways we already have elevated
the international perception of Australian
design to some extent, but we can always
do more.
There is no doubt that working on INfront
is a full time job. At times the negative
feedback we receive does upset me but it
never amounts to the positive feedback we
receive. In addition to the amount of great
people I have met face to face from all
over the world who have used INfront as
a starting point to get into this industry.
We made one massive change to the member
structure on INfront recently. Somewhere
along the line we lost a little focus. And
I personally lost the ability to be myself,
in all my blunt and honest glory on the
INfront members list. We knocked our membership
back from 19 people to 8 core members which
was one of the hardest things we've had
to do to date. We're now tighter and more
focused as a result. I think it was a move
we had to do in order to move forwards.
Infourm, JD hooge:
Nope. I don't spend time thinking about
what I'm trying to achieve. I just keep
doing what I'm doing. I've been at it for
a while now and with each iteration, I have
streamlined the content. Eventually I got
to the point where I was comfortable and
stuck with it.

www.k10k.net
(screen shot)
K10k.net, Toke Nygaard:
We try to keep the website fresh, and try
to really keep our goals as tight and streamlined
as possible. As our idea of K10k changes,
we need to change the site on an ongoing
basis, too. We have those "fuck-this"
moments, but we are quite good at keeping
each other going.
Linkdup, Rob Corradi:
Looking back at previous versions of Linkdup
is a bizarre experience. As we've always
tried to improve the site where ever and
when ever possible especially in
terms of implementing our visitors suggestions
the changes have felt too gradual
to notice. But it's improved immensely,
which isn't saying much, the first version
now looks and feels just embarrassing! Up
to now, Linkdup hasn't been about "innovating,"
mostly due to the way it came into being.
It's been frustrating as one of the reasons
we started it was to practice our design
and build skills. However with so many links
getting submitted, we've spent more time
going through them than trying to do something
ground-breaking with the site itself, i.e.
conceptually or technically. So in a way
yes, we did get to a stage of thinking,
"this has to become something else" or we
were going to lose interest.
The next version has already had a whole
lot of planning, months in fact, and we've
not even pushed a pixel about or coded anything.
At the moment it's just words and stats
in a 30 page Word document, which is quite
sad really! But we want to get it right.
We did a survey (a long and demanding one)
on the site this Summer, and we were amazed
at how many people took it very seriously.
They got really passionate about it all,
full of great suggestions and wise warnings.
This information, combined with what we
have learnt ourselves and what we want to
experiment with, will become the framework
around which the next version of the site
is based. Hopefully this will allow us to
vent some pent up creativity more
"jiggy" but just as functional.
Moluv, Maurice Wright:
When I first started out, the site was pretty
much for me. I wanted something that I would
be satisfied with, which meant having a
design and format that was at least as good
as what was out there at the time. Until
I put the Flash URL submission area into
the site at the end of November, it has
gone pretty much unchanged for the year
and a half that the site has been up. So,
I guess in answer to the first question;
I've been pretty satisfied with how the
site has been received. I haven't really
hit a big wall of frustration or anything
like that.
I do have a strong desire to make the site
better, though. The main concept was inspired
mostly by the original Holodeck 73 site,
where all of the updates and links were
packed attractively into one page. It was
a great concept. Moluv.com is similar in
that way, except for when you want to look
at different categories. With Flash, I plan
on making that section updatable on the
fly, so that the rest of the page never
has to refresh. It'll make the site much
faster to navigate, and hopefully it will
inspire other designers to use Flash in
more functional ways.

www.mediainspiration.com (screen shot)
Media Inspiration, Phil De Paulis:
Yes many of times I have gotten tired of
the site. Not so much about the idea behind
it, but about how I communicate my idea.
My site has gone through three different
distinctive design concepts since its inception.
Each have brought me closer to my vision
but none have really made me feel complete
and satisfied about the site. I can't say...."yup
that's it.. I'm done....its finished."
But I guess that's what every designer goes
through. Its cool for the first week but
after a further evaluation you need to change
it.

Netdiver, Carole Guevin:
The constant growth in visitors is an indication
that I'm succeeding at transmitting and
meeting expectations. I've recently relaunched
the site v6.0, with a completely new interface
design and back-end support (to celebrate
my 6th year online). It was a huge success,
and more even will be the upcoming one in
order to ease updating (db driven), more
content areas (i.e. articles and columns),
as they are all in the lab simmering. The
"I'm tired part," is altogether
another ball game. Netdiver requires upward
of 20+ hours a week to maintain. I visit
anywhere from 350 to 500 sites a month;
the review process is intensive (I check
all portfolios) by updating the directories
in a detailed process. Since on start, I
was determined to keep the site low noise
(read: no banners, no advertisment
no revenues?). TIME, is our most precious
asset... sometimes I wish, I had some financial
return to pay for bandwidth, backend development
and a plain reward for the quality
of content our visitors keep thanking us
for over and over.
Pixelsurgeon, Richard May:
Depends on the criteria and context you
use to define innovation. We certainly didn't
start Pixelsurgeon in order to push the
limitations of Flash, or whatever. We are,
for want of a better description, a magazine
site. This article, that article, this bit
of news, that bit of news. It's how we glue
it all together that makes the difference.
We use special Pixelsurgeon glue.
As mentioned before, we're constantly growing
and changing. Always chipping away.

www.surfstation.lu
(screen shot)
Surfstation.lu, Thomas Brodahl:
The goal of the site was, and still
is, to push fresh design. We started up
surfstation because we loved the design
scene that was developing online. At the
time it seemed like things were kind of
stagnating, so we decided to make something
new to pick the interest back up. It was
just our way of showing our appreciation
for sites like Kiiroi, K10k, and Digitalthread.
We loved all those sites, but felt that
there were still things left to be done.
So we sketched out the sections that we
wanted to make and we just went to work
on it. We never thought that it would actually
take off the way that it did.
What keeps us going is pretty much the same
as it was when we started... "love
for the community" Reading emails from
people who really enjoy the site and take
inspiration from what we do is an amazing
thing. Now we are focusing on changing the
site to make it more streamlined and easier
to update, but the goal remains the same:
to inspire people to go out and create.

www.superbe.org
(screen shot)
Superbe, Stefano Mazza:
I'm a bit tired, yes. I need stimulus to
go on. I work on stimulus. I collect stimulus.
And I can't find good stuff lately. Unfortunately
there's a real lack of quality, I think.
I probably need a restyle to my site too.
Actually I'm on it. In the meantime, I just
can hope that soon "you" will give me some
fresh stuff to eat.
The Best Designs, Angela Rohner:
I have never felt that my message was not
being transmitted correctly. Although I
did want to expand that message by adding
the "Design Masters" section.
Those talented individuals are behind some
of the best works on the Internet, and I
wanted their recognition to stand out. The
list is always growing with new additions.

The Designers Network, Gavin Laking:
I kind of get that feeling every-so-often.
I used to feel bad about the site, so I
would then redesign the site. Later, I found
that it made no real difference what the
site looked like, it was it's purpose that
mattered. That is not to say I don't appreciate
content-less "art sites;" I love
them but I'm just not talented enough,
nor do I have the time, to produce one all
on my own.
These days, I sometimes get the feeling
that people just don't realize how useful
my site is to them. So I try to make it
easier for people to find the stuff they
are looking for, and when I can't get any
simpler, I go through all of my backlogs
and have a massive addition spree. I'd like
The Designers Network to branch into making
money at some point, but I really don't
want to find myself caring more about silly
sponsors than my visitors.
The ZINE, Cassiano Saldanha:
Yes, sometimes I need to convince myself
that I need some fresh air to create. Some
issues of TheZine have had 3 to 4 covers
(styles), all totally different... but "time"
seems to be the enemy.
Three.oh, James Widegren:
Exactly what I did, or at least tried
to do although without finding enough
time to fully finish it off. I was aiming
for a broader audience covering most of
the media. The transition was weak, not
enough impact, too cold, and the audience
could see it. I wanted to do so much, but
instead it was reversed. Next time, I'll
find put in the right gear.
Yeahbabe.org, Paulo Lemos:
Of course! Everybody thinks about this.
Last month, I was thinking about ending
Yeahbabe, and start a new project. The Internet
has a lot of design-related-site, so why
do people enter Yeahbabe, if they have Surfstation
or K10K? All design sites have the same
type of news columns. I wanted to make a
change, due to our target audience. Not
only design related content, but including
various multimedia fields. Now we have articles
about movies, CDs, entertainment, and web.
Of course we still have news, although we
opted on a new way of showing the messages,
i.e. short titles, which send the user directly
to the site. I think I have progressed.
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