| Question
1, Scene 360:
You don’t get paid to do what
you do. You spend numerous hours designing
and updating to keep your site fresh.
What is the goal of the site? What really
keeps you going, makes you want to pursue
more? |
Curb-control,
Ian Kilpatrick:
I don't get paid. Yes I do spend many
hours designing and updating my site to
keep it fresh. My goal is to enlighten designers
who may be new to the scene and to bring
quality content, tools, and design to the
online design community. As far as the "why
do I do this", it's something inside me.
If it were up to my body I would probably
sleep, eat, and listen to music. But there
is something inside me that makes me want
to be a part of this design community. Not
only to take part, but to add to it, make
my own little suburb.
www.computerlove.net
(screen shot)
Computerlove, Christophe Martin:
Well... I always do things, and not always
get paid for them. If you can share something
with friends, it can be a better place.
And if our crew share the same voluntary
aspect to change the way things are, it's
a pure pleasure to work. We learn a lot
by joining our skills and points of view.
It's a big challenge, and it's truly motivating
for us. Computerlove is that sort of project.
Digital Thread, Filip Stoj:
Now that you put it that way; I AM insane
for doing this for free. What keeps me going
these days is the pure fear that the young
web designers will take over the whole design
scene and that therefore there will be no
more Nike's or hair gel left to buy for
us Americans, and also all 3-D programs
will become obsolete. And then it will become
passe to actually do graphic design... or
did that already happen last year?

Digital-web, Nick Finck:
The goal of the site is to educate, communicate
and share experiences with the web design
and development community. What keeps me
going? Let me tell you what I did on Saturday...
in December we put out a reader survey,
220 readers responded, of them 90% said
they loved the magazine and they want us
to keep publishing it, if not publish it
more often. We responded, we are moving
from a monthly format to a weekly format.
We love our readers and they love us, that's
all that matters, isn't it?

www.designiskinky.com
(screen shot)
Design is Kinky, Andrew Johnston:
For me the goal of Design is Kinky is pretty
much the same as when I started it, just
to be involved in the community and to put
up some interesting content that hopefully
people will enjoy and be educated by. It's
as simple as that really. The site sort
of has a life of it's own now... it seems
to grow and take on new responsibilities
and pressures without me knowing it. The
pressures have come since the site has become
so popular. Of course we want it to be popular
but it is sometimes a burden, as it means
that you have to be more careful with what
you do and say on the site. Otherwise you
end up getting blasted. But the site gives
me so many awesome opportunities that I
don't mind the pressures. The good certainly
outweighs the bad. I have had the opportunity
to meet and become friends with some great
people whom without DiK, I probably would
never have known. And I am not just talking
about the "stars," I am talking
about the average visitor to the site who
says hello and appreciates what you do.
I am constantly honoured and humbled by
the generosity of people in their praise
of what we do at DiK. It makes it all worth
while and is what keep us going most of
the time.
Experimental Magazine, Rares Dragan:
The main goal of Experimental Magazine is
to provide the latest community news, articles,
interviews, cutting-edge design, and photography
techniques to people/companies involved
in the visual culture. At the very beginning,
the greatest challenge was to prove myself
that I can produce original concepts and
attractive content for a very pretentious
audience, in a extremely competitive medium.
Designing and producing the Experimental
Magazine web site was the easy part. Keeping
it updated daily by writing articles and
developing new concepts based on a mass-target
reaction is a constant challenge which requires
as much creativity and inspiration as design
work involves.
Halfproject, Drew Europeo:
Halfproject is a venue for collaborations,
and artwork presentations. We aim to gather
designers from all over the world to communicate
with us though visual interpretations. At
first, the site is designed to display/cater
Filipino artists and designers, but while
the site was developing, a lot of foreign
designers got attracted with the concepts
that we are presenting. So we decided to
cater foreign designers as well.
As Asian designers, we would like to be
accepted by the global audiences and be
respected as well, 'cause not all races
give us recognition. That's why we are working
hard to produce quality works. What really
keeps me going personally are those fan
mails and recognitions that we are getting
from the site. Its very nice to know how
our audience reacts to the things we present
them. It helps me identify the future developments
that we should do to make the site a better
place to interact with and especially
to know what we can offer to make the viewers
happy.
www.inertia.hu
(screen shot)
Inertia, Peter Hamza:
The main goal of Inertia is to provide
a meeting place for Hungarian designers
where they can exchange ideas, discuss problems,
or simply have fun. Also, we are trying
to get connected to the international design
world by adding international sections to
the site.
Why are we doing it? It's a lot of fun to
build a community, and it's even bigger
happiness to see that it's actually more
or less working and people like to use the
features we've developed through time.
INfront, Justin Fox:
In 1999, I had been running a small web
design business for a few years here in
Sydney. We had a hard time trying to find
new talent to contract. I knew there were
great young designers out there, but I had
no real means of exactly how I was going
to get to them. Along with this, in discussions
with great designers I had met in Sydney,
it always lead towards a mentality that
"Australia is not embracing design
enough," and that if you really want
to make it in design you had to leave Australia
and go overseas to work. Or perhaps on a
more grounded level, "you needed to
look outside of Australia for inspiration."
Which is just not true as there is a massive
wealth of talent and inspiration here.
Over the past few years, we were simply
trying to expose online Australian design
to the whole of Australia and the rest of
the world. We were trying to put us on the
map so to say. Design, art, and Australia
are fundamental to myself and the INfront
members. There's something about giving
back to the community and the fight for
recognition, respect and credit that is
so challenging and worth while.

www.infourm.com (screen shot)
Infourm, JD hooge:
Well, I get to meet people from all over
the world. I can't really think of another
way to do this. I also get to introduce
artists to people all over the world. It's
a very simple concept really, and it seems
to work, so I keep doing it.
K10k.net, Toke Nygaard:
The goal is to provide ourselves and others
with up-to-the-minute information on the
newest stuff happening in our line of work,
and to keep us and others inspired. We call
K10k "The Designer's Lunchbox,"
as it acts like a lunch break goodie for
web designers around the world, sitting
in boring corporate environments. The fact
that people like what we do is a very strong
factor that keeps us going.
Linkdup, Rob Corradi:
Linkdup is a labour of love, but aren't
they all? Sometimes we do ask ourselves
why we do it. Why we sift through hundreds
of sites a week to find a few to pass on
to our visitors. It can be hard to be polite
when replying to people's email who think
we didn't list their site because we're
part of some designer-elite conspiracy,
or that we list sites only of our fellow
design conspirators. Why would we want to
do that? In fact, we know we've ruffled
a few feathers for doing just the opposite.

www.moluv.com
(screen shot)
Moluv, Maurice Wright:
It's true that I don't get paid to do what
I do, but it would be nice to have the site
eventually generate some income without
alienating current visitors. If I could
just work on Moluv.com stuff day in and
day out that would be an ideal job for me.
But of course that's not going to happen
until I can sell some books, or some research,
or even something at the site. Maybe something
like that based on the site could fly? Even
without making money, though, I'll still
continue updating it. It was made first
and foremost as a resource for me to use
to keep up with all the good stuff that's
out there. Browser book marking is really
cumbersome when you're constantly using
different computers, different browsers,
and different operating systems. Moluv.com
keeps everything centralized for me, and
on top of that it keeps regular visitors
updated on talented (new and old) designers,
while giving me a creative outlet for my
design and programming. I luv doing this
stuff.
Media Inspiration, Phil De Paulis:
I started the site because there was nothing
like it out there; it was meant to be a
place where designers could share and communicate
their work to fellow designers. The idea
of building a community where others of
like mind could collaborate was the driving
factor for Media Inspiration. Media Inspiration
allows us to get out of the box we may be
stuck in at the moment and see the types
of things our peers may be doing, hence
the name Media Inspiration. What keeps me
going, are users e-mails. Nothing can make
you drive harder at something then hearing
positive feedback. Even negative feedback
makes you drive harder; it's the greatest
thing to hear from users who visit your
site. After all they are the people you
are out to please.
Netdiver, Carole Guevin:
Netdiver mission is to promote, empower,
inspire, and tutor in generating excellent
new media projects. The idea for the portal
came from wanting to display my "bookmarks"
which were organized in different directories.
I realized that since I am constantly doing
research, why not share my findings. As
I push the envelope for myself I
am aware everybody else needs to do so.
Yet, I've just barely scratch the surface
of what's out there it's fascinating.

Pixelsurgeon, Richard May:
We kind of cruise along, doing what we want
to do, seeing what sticks, improving this,
removing that. It's one huge process of
elimination that should eventually level
out as we really hit our stride next year.
The interviews page is proving to be massively
popular, so we're pushing that forward at
a rate of knots, and you'll see big improvements
to currently comatose sections such as the
icons page and the games page. We're trimming
the fat, but we carry quite a hefty load,
so it will take time. Growing up and slimming
down in public, I guess. What keeps us going?
Free stuff.
Surfstation.lu, Thomas Brodahl:
I'm always tired. Running a site like
surfstation will never be a walk in the
park. There are so many things that need
to be taken care of, and there is never
enough time. Sometimes I feel that we are
not entirely on top of things, but that
mostly has to do with our lack of updates,
not our lack of direction. We keep changing
the site, but the message pretty much stays
the same.
Superbe, Stefano Mazza:
To tell you the truth, I realized there's
only one thing that pays me back. That is
the users feedback. I'm glad to be useful.

www.thebestdesigns.com
(screen shot)
The Best Designs, Angela Rohner:
The main goal of The Best Designs is to
recognize unique, artistic web sites on
the Internet for inspiration and recognition,
and to also recognize the most influential
designers of those works.
The art inside of me keeps me going. I have
been an artist since I was 4 years old.
(My first work of art was a Crayola Crayon
mural on the wall of my mother and father's
bedroom.) Ever since I can remember, I have
loved art and design. I enjoy viewing art
and design as much as I love creating it,
and I wanted to give something to the art
and design community that would provide
enjoyment and inspiration for all artists
and designers. I also wanted to recognize
those individuals with outstanding talent.

The Designers Network, Gavin Laking:
The original goal of The Designers Network
was to provide a resource for clients and
businesses to locate designers and design
related agencies. As time has gone by, TDN
has evolved to not only providing that service,
but also to help artists and designers find
inspiration. There are hundreds of web sites
that do that now on the internet, but I
think that people come to TDN because of
the non-intrusive layout and the daily updates.
Providing others with links to great web
sites, IS what keeps me going. Sounds soppy
doesn't it? But that's why I do it. Strange
to say, but I just enjoy knowing that my
web site is being used by hundreds of people
everyday and if I could increase
that number then I guess the web site is
getting better and I'm helping more people
find what they are looking for. Before you
ask, I wasn't the kid at school that nobody
talked to; so it's not just about the popularity
thing for me.
The ZINE, Cassiano Saldanha:
I think this paralel work give much more
pleasure than commercial work. This is the
first thing. This amount of time spent,
gives us the possibility to try, to test,
to experiment and to risk... And associating
with the existence of "publication easiness"
that the web provides, work can reach much
people around the globe.

Three.oh, James Widegren:
I think everyone, or at least many would
write: "To enrich the design community and
promote great design ..etc." That's
part of the concept, but it has a lot to
do with self-appreciation, evolving personally,
making your mark and to see if you have
the ability to pull it off. What keeps,
or kept me going was that I was evolving
doing it, and received good feedback, which
made me feel responsible. You come to a
certain end of doing it because it takes
up almost all your time, you miss out on
other interesting things such as motion
graphics, etc. ..which I'm doing now. Thus
the current lack of motivation for 3.0.
It's still interesting, especially user
interface design.

www.yeahbabe.org
(screen shot)
Yeahbabe.org, Paulo Lemos:
Well, first of all, Yeahbabe is a experimental
web site, always changing. This keeps me
going, and it is the goal of the site. I
don't care if people like it or not. Maybe
I'm care, no, no, I really care! If you
have comments or suggestions, send me an
email.
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