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Interview by Adriana
de Barros and Nuno Martins
| PART
7: It hasn’t been
the first time that a developer comments
“Designers just make pretty!”,
or a designer telling a coder to “stick
to math, do not design your own site!”
We know not everyone is pissed off.
In the words of architecture Louis Henri
Sullivan, “Form ever follows function”;
what does this mean to you? |
Eric
Jordan:
Just as before it all comes down to
communication. The interesting thing at
2Advanced is we all respect what everyone
else does to the greatest degree because
we sit down and talk about it. We express
ourselves and are able to justify how we
feel. The developers can completely see
the merit of design in every project just
as the designers can see the merit of intelligent
functionality. The key is sitting down and
talking about how to put it all together
to make the best of both worlds happens
so that everyone is happy. It seems like
a very simple concept, but more often than
not studios simply have a problem of internal
communication between disciplines.
Jakob
Nielsen:
I believe that all Web projects above
a certain size should be multi-disciplinary.
Sites need to look good, and even though
it's not my personal expertise, I recognize
that it's necessary, so I always recommend
including a good visual designer on a team.
Similarly, the backend needs to work: if
the site crashes or says that products are
out of stock when they are not, then it
doesn't matter how good the site looks,
it won't sell anything. Also, the writing
needs to be good, and there are several
other skills that should be represented
on the project team, in addition to visuals,
writing, and engineering. You can't really
say that any one of these should drive the
design, because the total user experience
is comprised of all of them. Only when the
different elements of the site are well
integrated and work together do you get
optimal usability. I refer to my answer
to the previous question: let customer needs
drive these decisions and create the balance
between your different disciplines based
on what works in user testing.
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Lynda
Weinman:
To me, it means that no matter how beautiful
something is, if it doesn’t function
as promised, it has failed.
Matt
Mullenweg:
I think I answered this in the last
question:
I think more developers should study
visual design. Robin Williams has a few
good books on basic design principles and
typography. You can get 80% to a great interface
with no visual design skills at all, if
you think about the user every step of the
way and follow a handful of rules. Let designers
focus on the last 20% where they can really
shine.
Nick
Finck:
I think I jumped the gun on my last
question... but the point still stands.
Form comes second to function, but you shouldn't
have function without form or form without
function. The two go hand in hand. I think
designers who get all upset about this famous
quote are the ones who are not clearly reading
the full thing... they see something and
react to it, instead of hearing the person
out first, getting the full story and then
responding in a professional manner.
Todd
Purgason:
Form evolves from function and sometimes
the form will be crap because that is the
necessary function. Sometimes the form is
very straight forward and other times the
form so overpowers the function that you
don’t even perceive function. Designers
have knowledge and strengths that developers
don’t even perceive the nuances of,
and Designers often do not respect the knowledge
and perspective of developers. People that
polarize like this are very foolish. A wise
person realizes his weaknesses and the strengths
of others and allows for group driven solutions
drawn out of many perspectives and approaches,
that will often lead to more fruitful solutions.
But at the same time design by committee
can erode the edge of a creative process
leaving it marginalized and ineffective.
So work together but also do not ignore
your instincts and guard the purity of an
idea.
Sodaplay:
That successful projects encompass many
disciplines working together to achieve
a goal as a whole.
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WeWorkForThem:
I think when you work within functional
guidelines, your work has the chance of
really becoming visually and functionally
exciting (ipod?). A lot of people complain
that the function is messing with the form
and this could be possible. Most of the
time I think there is a solution to the
functional problem or a happy fix. I like
to think function (restrictions or framework)
can help create beautiful form (art or design).
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