| Interview
by Adriana de Barros and Nuno Martins
| PART
2: To improve website
creations there has been awareness about
usability, which enforces standardization
of techniques and tools. If you conform
to specific rules, does it limit visual
communication and creativity? An example
is when we talk about sites requiring
visual impact to promote branding of
soft drinks or cars. |
Eric
Jordan:
There are scenarios where we deal with
clients who have tunnel-vision when it comes
to usability and it almost always has an
impact on the end experience. Sometimes
people are so blinded by an article they
just read in the latest web design magazine
that they forget what the Web is about and
it is nearly impossible to get them to budge
on certain aspects, and it ends up compromising
the original vision of the experience. Those
are the unfortunate cases.
In other cases, it is a different story.
We are very lucky at 2Advanced to have some
very progressive clients, who are willing
to try something new which pushes things
and doesn’t necessarily comply with
all the latest standards. We must remember
that the web is a progressive medium, and
it must continue to evolve. At one point
in time, television was only black &
white. It took people with a forward-looking
vision to see that it could do more. Eventually,
color came. Now we have HDTV, and surround
sound. If someone doesn’t push the
medium, it will never evolve. If we site
back and accept the status quo, nothing
will move forward. We MUST push the medium…people
and technology will evolve. It will take
time, but they will.
Jakob
Nielsen:
Soft drinks don't have much of a role
on the Web, just as they don't play much
of a role in opera. It's a mistake to believe
that every medium is equally good for everything.
The Web is more suited for problems where
you can *do* something, such as home banking
or configuring a new car to your preferences.
So of your two examples, cars are the more
appropriate one. We know that most new car
buyers visit websites before doing to the
dealer in order to better understand their
options and choices. I don't know what percentage
of the purchase decision is determined by
the website, but even if it's a small percentage,
there are still billions of dollars and
euros at stake for car sites.
There's definitely no reason to believe
that usability limits the ability of the
site to build a car brand. You just have
to recognize what aspects of the brand the
Web is most suited to promote. Users don't
want a site that's just big photos or that
focus on trying to push "wow, it's
exciting to see this car speed through the
desert." That aspect of branding is
better left for TV commercials, because
that's what they are good at. (Interestingly,
one of the things the Web is good at is
to have an archive of TV commercials that
users can play on demand, thus turning these
well-produced mini-videos into actual content
instead of being advertising.)
Usability is simply about making things
easy, which means to conform to expectations,
so that users know how to use the site.
It doesn't at all dictate what your content
should communicate. One car site might emphasize
the safety of the car, while another could
emphasize its performance, while a third
could highlight the ecological responsibility
of driving a hybrid car.
But in all three cases, if you click the
button to customize your own car, the controls
had better be easy to understand. And, in
fact, all three sites probably ought to
offer a feature to customize the car, since
that's something users have grown to expect.
Similarly, as the user proceeds with the
customization, each site should provide
a running tally of the retail price of the
current configuration — again testing
shows that users want to see the price change
as they work, as opposed to getting the
final price at the end.
So yes, usability sets some limits on how
you should design the site, but those limits
are really set by the users. If you do what
users want, you will have more success,
and all usability does is to tell you what
users want. You can ignore this, but only
at the cost of losing users and thus losing
business.
[ top
]
Lynda
Weinman:
The term website is such a loose term
— conforming or non-conforming to
standards is important depending on what
type of site you’re creating. An experimental
web site design wouldn’t be experimental
if it conformed. Story telling is different
than information-based communication. The
answer to this is totally dependent on what’s
been communicated and the objectives of
the site. In general, guidelines and standards
are good things. It’s often easier
to be creative with limitations than to
have no limits and push up against nothing.
[ top
]
Matt
Mullenweg:
All of Western music is built off the
same 12 notes. Constraints, when embraced,
enhance creativity, not hinder it.
Nick
Finck:
I am not 100% sure I follow you question.
I mean if you are implying that standard
usability practices have influenced how
we today design and build web pages, sure.
Does that mean that every page needs to
have the navigation on the left, the same
three colors for hyperlinks, and the same
types of tabs across the top, no. Is web
professional who only knows Flash or malformed
HTML forced to learn modernized web standards
that are accessible, usable, interoperable,
and extensible such as XHTML and CSS for
layout, heck yes. I think that if you know
the technology well enough you should be
able to only limit yourself by simply the
limits of your own creativity.
Todd
Purgason:
Yes it is limiting, it really depends
what your doing, why your doing it and who
your doing it for. It makes little since
to worry about accessibility for a viral
game or video right? It is a rare thing
that a tv commercial has been designed to
be accessible by some one with severe sight
disabilities. However, if your creating
content or information based sights it is
important to support all groups. I’m
a proponent of a site version completely
optimized for accessibility and then a separate
version that takes complete advantage of
the medium to communicate with the non impaired.
Sodaplay:
Design and implementation are not distinct
stages at Soda, our processes are more integrated
and iterative. Hence usability and accessibility
concerns do not simply impact on visual
communication and we don’t see the
visual aspects as having a monopoly on creativity.
I’m uncertain what the relevance of
promoting soft drinks or cars would be to
the question, is the assumption that they
should be all eye-candy and no functionality?
Either way the brands in question may well
wish to access the largest possible market
share by enabling as many customers as possible
to access them.
[ top
]
WeWorkForThem:
I do not subscribe to the standardization
theory but there are rules for sure that
can help everyone out. If browsers should
all read code the same, that would be a
good start. I think conforming to “broad
rules” are actually more freeing than
a free-for-all. You know what you are dealing
with. I think this is more of a problem
with the way people see things today and
that is a different discussion.
|