| “We
are not here to make pretty.”
—Dudnik-Ptasznik
Julia Dudnik-Ptasznik was born in 1970
in St. Petersburg, Russia; living in New
York since 1988. She is principal and creative
director of Suazion, a consultancy which
specializes in marketing strategy development,
copywriting, and graphic design. Her portfolio
includes work for companies and organizations
such as the United Nations, Bertolli USA,
Sprint PCS, The Fragrance Foundation, and
Domino's Pizza. In addition, Julia teaches
ethics, business, and professional practices
at the Advertising-Graphic Design Department
of the NY-based FIT, the college from which
she holds a BFA (hons.) in advertising design.
She is also the founding editor of Visual
Arts Trends, a quarterly state-of-the-industry
publication.
Her online exposure to date has been limited
to commercial work, but due to the extraordinarily
wide range of her talents - writing, poetry,
music, photography, drawing - we’ve
arranged for a first-ever personal exhibit
at Scene 360. It showcases the combination
of the various art forms, although you will
see that Julia’s writing remains a
dominant form of self-expression, giving
strength and feeling to the imagery. “I
recently realized that for me, everything
starts with words. A concept is always verbalized
before it's visualized. I think this explains
my love for typography and its presence,
if not dominance, in everything I create,
from commercial to personal work. Looking
back at my pre-college work, I see that
it wasn't always this way; there was a time
when I simply painted, for example. I think
my advertising training has conditioned
me to think along the lines of concept/headline/visual,
even in cases where no words are part of
the final piece. I rarely work in traditional
mediums anymore, unless a commercial project
calls for an illustration or a painting,”
explains Julia.
Julia finds inspiration in psychology,
human behavior, people - a fascinating subject
that is explored artistically on a digital
medium; “I almost always go with digital
media, mainly because of the subject matter.
Mostly everything I create has to do with
real things and people, and I find that
I can better express the intended message
with tools that offer a greater degree of
realism, such as a camera or even a scanner.
I still sketch, figure things out on paper
before going to the computer, but on the
computer I inevitably end up.”
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